![]() While multiplayer lobbies in World could house up to a total of 16 players, Monster Hunter Rise is bringing that number back down to 4. These will, of course, be set piece gameplay moments as well, in which you’ll have to take on oncoming hordes of multiple monsters, even using traps and siege weapons in the process, and then wrapping things up with climactic battles against Apex monsters.Ĭo-op multiplayer is a core part of the Monster Hunter experience, but Rise will be making some changes from how things were handled in World, essentially to make them more streamlined. ![]() ![]() Here’s yet another headlining addition Capcom are making to the Monster Hunter formula with Rise. Rampages are part of the lore and narrative premise in the game, with these catastrophic events occurring every so often and threatening to destroy Kamura Village with hordes of monsters. Following that, you can control the wyverns to move, dodge, and even attack other monsters. Once you’ve hit a wyvern with enough Silkbind attacks using your Wirebugs (which won’t be a cakewalk, since those attacks will have cooldowns), you’ll be able to jump on the monster’s back and use the silk yarns as puppet strings. Wyvern riding is one of the most interesting new elements being thrown into the mix with Monster Hunter Rise. Palamutes, meanwhile, can also climb up surfaces, further encouraging vertical traversal. Most surfaces in the world will be climbable, for instance- though you will have to keep an eye on your stamina while climbing, which will deplete pretty quickly. A lot of that is obviously down to the new traversal mechanics courtesy of the Wirebugs, which we’ve already discussed, but other new mechanics emphasize that as well. Verticality, it seems, is a major focus in Monster Hunter Rise. Additionally, Monster Hunter Rise will also allow you to hope on your Palamute’s back and ride it across areas, so all in all, it’s definitely looking like traversal is going to be much quicker and much more kinetic. With a Wirebug equipped to each arm, players will be able to tether bugs practically anywhere and swing from them on yarns of silk, essentially being able to swing all across the maps like Spider-Man. The major differences between each weapon type have always been one of Monster Hunter’s biggest strengths, so to see that being amplified even further is very exciting.Ĭombat isn’t the only area of gameplay that’ll change significantly thanks to Wirebugs. Wirebugs and weapons can be used in conjunction with each other to perform new moves and attacks, with each of the fourteen weapon types interacting with the Wirebug differently. The Wirebug is probably one of the biggest new additions in Monster Hunter Rise. One of the many areas it’s impact is going to be felt is the combat. The yin to the Palicoes’ yang, Palamutes will be canine companions who will accompany you on your hunts, and will be capable of a lot more than just aiding you in combat (more on this in a bit). Palicoes have always been synonymous with Monster Hunter, and while they are, of course, returning in Rise, the upcoming sequel is also adding something completely new. Built on a modified version of the RE Engine specifically retooled for development on the Switch, Monster Hunter Rise will mark yet another major Capcom franchise’s shift to the RE Engine. With Monster Hunter Rise though, the series is finally making that switch. ![]() The Monster Hunter series has been using Capcom’s MT Framework engine for a long time now, and even though 2017 saw the beginning of Capcom’s widespread shift to the new RE Engine, 2018’s Monster Hunter World nonetheless stuck with MT Framework. Here, we’re going to talk about fifteen of the biggest changes it’s making. The upcoming Monster Hunter Rise is obviously not going to be as much of a leap forward, but though it’s largely iterating on the improvements introduced with World, the Switch exclusive is still bringing several new mechanics and features of its own to set it apart from the previous Monster Hunter entry. Monster Hunter World was the biggest evolution we have seen for the Monster Hunter series in a long time, maybe ever, and it essentially laid down the foundation for what the series is going to play like for the next several years.
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